40 students made up of programmers, designers, artists, and marketers worked on this top down action adventure game! I owned and maintained the interactable system, and was the lead developer of traps, switches, destructible items, and player pickups.
High Tide! A top down tower defense game made by me and four other students during a week-long game jam hosted by the University of Michigan! I implemented the towers, our unique resource collection system, and balanced enemy health and damage. Our team came in second place out of 11 other games!
40 students made up of programmers, designers, artists, and marketers working on semester long project. I was one of 9 programmers working on this side-on rts rouge-like! I implemented the enemy AI, player hazards, defensive systems, UI, and helped with bugfixing and stabilizing.